Hearts of Iron IV Death or Dishonor Update v1.4.1-CODEX

Hearts of Iron IV Death or Dishonor Update v1.4.1-CODEX

Hearts of Iron IV Death or Dishonor Update v1.4.1-CODEX

Hearts of Iron IV Death or Dishonor Update v1.4.1-CODEX

Genre: Simulation, Strategy
Developer: Paradox Development Studio
Publisher: Paradox Interactive

Release Name: Hearts.of.Iron.IV.Death.or.Dishonor.Update.v1.4.1-CODEX
Size: 85.8 MB

changelog:
  1. Update v1.4.1:
  2. ################################################################
  3. ########### Patch 1.4.1 “Oak” ###########
  4. ################################################################
  5. ##################################
  6. # Highlights & Important
  7. ##################################
  8. – Units getting pushed back in naval invasions are now removed from the order so they won’t automatically try it again (no more ping pong)
  9. – Fixed the Stug tech icon to have correct barrel length
  10. – Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance
  11. – Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree
  12. – Each wing of CAS should now be able to attack more than one combat removing the need to split them up in small wings
  13. ##################################
  14. # AI
  15. ##################################
  16. – Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation
  17. – Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts
  18. – Took care of another situation that cause indecisive units
  19. – Made AI respect waiting after already sending lend lease requests
  20. – A fix for front abandonment that makes it spread out the units being taken from other fronts
  21. – Units getting pushed back in naval invasions are now removed from the order so they won’t automatically try it again (no more ping pong)
  22. – Several tweaks to allied AI to avoid “suicide invasions” agaisnt axis nations before they are at war with soviets
  23. – Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot
  24. – Made sure AI cannot pick event options with weight 0 if another option with higher score exists
  25. – AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation
  26. – ai can now cancel invasions that are bad if started during a time they were ok
  27. – Fix for case where Germany would use too aggressive stance versus maginot line again
  28. – Air AI can now evaluate zones for bombing and such more than 1-2 zones away
  29. – Tweaked ai_chance for all CZE events to be saner
  30. – If CZE exists when Germany demands Danzig from poland, they will now be very interested in joining the war rather than waiting for Germany to get around to beating them
  31. – fixed ai scoring for volunteer only manpower law that meant hungary (maybe others?) could get stuck on Disarmed Nation.
  32. – lowered prioritiy more for doctrines for ai if already researching one
  33. – fixes for ai strategy files referencing the wrong focuses
  34. – Tweaks to ai research weights, now considers 1940 fighters more important
  35. – Spanish civil war spirit about recovery now has higher penalty for AI evaluation to join factions
  36. – Fixed a case where AI would use the wrong execution mode and be overly aggressive when attackign maginot line
  37. – AI should now be more active with CAS usage
  38. – Fixed an issue where AI would not assign NAV to sea zones
  39. ##################################
  40. # UI
  41. ##################################
  42. – Fixed UI bug that made GER to never show tech bonuses
  43. – Splitted “In Combat: x83” tooltip into two. Now In Combat shows default combat speed (x33) and movement gain from tactics is shown separately
  44. – Double click in army list now deselects previous selection if shift is down
  45. – Mission icons on the map should now include port strike
  46. – Movement bonus from tactics were being shown in damage tooltip of a unit in battle window, remove it from tooltip.
  47. – Added missing localization for base strike research bonuses
  48. – Can now unassign aces with right-click like tooltip says
  49. – Added a new text icon for cost in license production screen
  50. – Added tooltip for air wing state
  51. – Create airwing interface properly resets the right side when all planes are removed
  52. – Tweaked license tooltip in production view to be somewhat clearer
  53. – Changed Hungary 1936 bookmark to highlight restoration of Austria-Hungary
  54. – The person who unpaused the game is now shown in pause tooltip (if someone keeps unpausing annoyingly in MP)
  55. – Changed license production cost icon in tool-tip
  56. – Added description in add new air wing tool-tip
  57. – fixed color issue for Israel
  58. – fixed color issue with Korea
  59. – Encirclement loses now displays on combat log. Manpower lost in convoys (which is shot by navy forces) now displayed as “Losses to enemy navy” in combat log tooltip.
  60. – Added overrun casualties to combat log.
  61. – Fixed air stats showing too small in wing detail view
  62. – fix for CZE civil war not being advertised enough in focus tooltip
  63. – added two more portraits (Japanese communist leader, Ecuador historical leader)
  64. – Now you can mark all of the equipment as obsolete (even if base type) and equipment conversion is only done for obsolete equipment
  65. ##################################
  66. # Modding
  67. ##################################
  68. – Fixed a problem with the format for build_army strategy
  69. – Fixed issue where scripted amounts for force_equipment_variants did nothing
  70. – Added has_carrier_airwings_in_own_combat trigger for combatants
  71. ##################################
  72. # Database
  73. ##################################
  74. – Added missing localization for UNITS_VIEW_WINGS_COUNT in French
  75. – Fixed missing faces for Congo
  76. – Fixed a misspelled loc string in war goals
  77. – Fixed the Stug tech icon to have correct barrel length
  78. – Fixed some issues with ship names in 00_GER_names
  79. – Made dead sea a lake
  80. – Fixed a number of mistakes and inconsistencies in German OoB
  81. – Improved several items of flavor text for CZE focuses
  82. – added HMS Dreadnought to Royal Navy ship names
  83. – added cosmetic tag for Hungary if it elects a King but then changes ideology away from neutral (democratic, fascist branch)
  84. – fix for a missing event picture gfx that has been in since launch and wasn’t noticed
  85. – fix for US missing air wing names for jets
  86. – East/west germany now get nicer colors and dont bug out
  87. – Fixed incorrect portrait for Horthy when admiral
  88. – fixed an issue with news event 311 refering to the wrong country
  89. – Added 4 new portraits for South america for historical leaders for Peru, Chile, Colombia, Paraguay
  90. – Added new portrait for Bulgarian fascist leader
  91. – Hooked in three new portraits for Baltic leaders (Police is still hunting for the set of identical triplets that were impersonating them)
  92. – Added proper Slovenian and Slovakian flags (honestly at this point I dont even know which one is correct /Podcat)
  93. – Added pdxcon magic winner portrait to generic soviet portrait list
  94. – Dramatically improved communist Korea by using DPRK (best Korea) flag AGAIN
  95. – Fixed 2 missing images in Romanian/hungarian events
  96. – Added 4 new portraits (Iraq and Oman historical leaders, Italian and Japanese democratic leaders)
  97. – Added renaming of YUG unaligned party to ‘Monarchists’ after Peter II takes the throne.
  98. – Renamed Czech Export Focus national spirits to not resemble Export Focus law.
  99. – Reenabled flavor names for German puppets for people without DoD in a cold and calculating move designed to maximize profits
  100. ##################################
  101. # Balance
  102. ##################################
  103. – Lowered the amount of ground based planes that can enter naval combats over time
  104. – Reduced cost for giving core states back to our puppets
  105. – Slightly increased fascist support in Hungary fascist king chain
  106. – Rebalance of additional building slots for Serbian rail network focus
  107. – Fixed a balance issue with Integrated/Serbian rail network focuses in Yugoslav tree
  108. – Fix for air accidents being scaled depending on the number of wing
  109. – Increased manpower requirements for CZE alliance with Germany focuses by 50k each
  110. – fix for Romania being able to appoint a government friendly to a faction they are at war with
  111. – locked CZE political ideology pushers behind appropriate focuses
  112. – lowered CZE fighter output boost
  113. – rebalanced tech sharing group bonuses for CZE to be more in line with everyone else
  114. – tactical bombers can now pick the naval strike mission
  115. – Added building slots and infrastructure to balanced industry path for CZE, toned down the export focus spirits
  116. ##################################
  117. # Bugfix
  118. ##################################
  119. – Fixed the bug when conversion could not convert last pieces of equipment
  120. – Removed Demand Transnistria from the Romanian historical focus list. Romania should no longer think attacking the soviet union is a great idea
  121. – Fixed bug where technologies was not updated in case of unlocking tech from another technology folder
  122. – Fixed bug where some modifiers were not applied to airplanes after loading a save
  123. – Fix for Soft Attack/Hard Attack values ignoring some combat bonuses in battle gui
  124. – Overriding an idea with custom name, now overrides the modifier name as well, instead of using idea ID as key
  125. – Fix for trade path not being recalculated when strait control has changed
  126. – Fixed for a potential issue if CZE becomes a puppet of AH that may lead to intra-faction warfare
  127. – Fix for dual mediation events in Transylvania chain (RIP Katya’s sanity)
  128. – Germany should now only leave the Romanian Tech group if Romania is in a faction germany is not in
  129. – Changed the Sudetenland failsafe event to give the war goal against the controller of Sudetenland (was hardcoded to CZE)
  130. – changed “His Majesty’ loyal government” to work even if Hungary did not roll over in the event
  131. – Fixed Horty not being leader of Hungary at gamestart without DoD
  132. – Fixed an issue where Germany could be stuck with the Demand Sudetenland focus under some circumstances
  133. – Made the demand Transylvania event chain remove the correct core (North Transylvania) for Romania if they instantly fold.
  134. – Fixed a bug where generic unit names would not work if starting letters were the same for different generics
  135. – Fixed an issue where existing airwing names were never returned to the pool
  136. – Fixed a bug where traded away resources decreased amount of factories available for trade
  137. – Fixed CZE only being angry with Allies if they decide not to fight over Southern Slovakia (CZE now always angry, all the time)
  138. – Fix for Zalozie not being transfered if Soviet union honors MR pact
  139. – Added a number of sanity checks for AH reclamaition focuses (must not be in faction with owners of claimed provinces)
  140. – fixed an issue where the Ljubljana award could give out states not owned by Germany or Yugoslavia
  141. – “Death or Dishonor or Cake” achievement now has a tooltip that tells the player to have Carol II as the country leader.
  142. – Fix for Yugoslavia being allowed to try and buy planes from a country they are at war with
  143. – Blocked vanilla YUG coup event if player has DoD
  144. – Fix for Yugoslavia spawning Croatia even if they did not own the territory
  145. – Fix for Czech-Slovak civil war not actually being between Czechs and Slovaks
  146. – Fixed issue where aid event from Sweden to Hungary after getting democratic king would fire more than once
  147. – Equipment conversion now properly converts to variants from older equipment
  148. – Fixed bug where planes set on CAS mission could join naval battles without using naval strike mission
  149. – Fix for two missing locs in Romania
  150. – Overlord of CZE telling Germany to get bent during Sudetenland crisis now removes both CZE and Overlord from faction with Germany
  151. – Fixed an issue where democratic Romania could not even handle King Carol II right now (or ever, really)
  152. – Fix for AH not being able to justify wargoals due to world tension being too low
  153. – Fixed France being able to take CZE into their faction if they do little entente and AH puppets CZE
  154. – Austria-Hungary should now get Banat if Romania folds in the event chain
  155. – Fixed an issue where Romania could steal CZE from out under Austria-Hungary by creating the Cordon Sanitaire
  156. – Fixed fixedpoint overflow in peace conference which could give small nations lots of extra points
  157. – Tweaked occupation rules fix for impassible zones, now it uses core and ownership prios
  158. – Removed retire_country_leader from generic focus tree
  159. – Fixed the bug when merging of airwings didn’t update air wing manpower properly
  160. – Fixed a few issues with yugoslavian historical focus list referencing focuses that no longer exist
  161. – Fixed Bordergore if Hungary not in a position to gain state 73 in fate of CZE event chain (should go to SLO, now actually does)
  162. – Fix for volunteers transfers ending up in the impassible states
  163. – fixed a localisation issue with a Hungarian event
  164. – added an effect for German leaning focus
  165. – fixed a bug with CZE “Sudden Shipyard” focus which would have required the rest of Europe to sink into the sea to work
  166. – refusing the Sudetenland now kicks CZE out of the axis (was originally only handled in failsafe event)
  167. – fix for Yugoslavia not actually leaving axis when they should be leaving axis in coup event (still some issues with automatic faction joining if Yugoslavia and Germany are in a war together)
  168. – Slovenian and Slovakian flags now has proper med and small flags
  169. – fixed dual event options for CZE news events (turns out countries are in a faction with themselves, who knew?)
  170. – fix for logic bug in event DOD_hungary.1
  171. – fix for incorrect Romanian Admiral’s portrait
  172. – fixed an issue with Hungarian Pact of Rome faction dragging Italy into a faction against its will
  173. – fix for a number of text inconsitencies in news events
  174. – Design companies now stick to licensed equipment
  175. – fixed a Romanian division being assigned to Hungary
  176. – Updated script for Invite German Advisors. Germany now correctly removed when Romania joins another faction.
  177. – Planes are able to attack several ground targets at the same time now rather than one per wing
  178. – TfV trees checking for an autonomy level will now accept DoD autonomy levels as well
  179. – Supply areas now ignores impassable states while building the connection graph
  180. – added missing localisation for a number of tech sharing group descriptions
  181. – Navy leader can now gain the air_controller trait by having carrier airplanes in combat.
  182. – Now rockets does not cancel their mission in case of non of the rockets left
  183. – Foreign equipment now qualifies again for conversion
  184. – Who counts as attacker and defender in paradrops should no longer be country order dependent (sorry french paratroopers)
  185. – Ensured hungarian mediator events revert to ‘rebuffed twice’ outcome when no eligible mediators can be found.
  186. – Fixed YUG being freed when they are a puppet of GER and get the anti-German coup.
  187. – Fixed anti-German coup not switching YUG ideology to unaligned when picking that option.
  188. – Removed fascist requirement from Second Vienna Award focus
  189. – abandoning the czechs during Munich now cancels any guarantees and tells the ai to stop caring about CZE (to avoid renewing the guarantee right away)
  190. – fixed military access being given to the wrong country in a Romanian event
  191. – fixed a number of faction joining focuses to prevent intra-faction warfare
  192. – fixed issue where air wings without assigned region would lose their set mission
  193. ###############################
  194. # Stability & Performance
  195. ###############################
  196. – Added safety code for terrain calculation when loading broken mod files (could lead to deleted units)
  197. – Fixed stack out of bounds issue when generating unit names
  198. – Fix for CTD in the airview details view
  199. – Fixed CTD while tooltiping port strike air wing mission entry
  200. – Fix for CTD when airbase were removed or deleted while being selected
  201. – Fixed a possible null pointer exception
  202. – Fixing CTD in air interface
  203. – Increased the size of atlas used for the country flags on map to fix glitches
  204. – Fixed CTD when AI tried to evaluate returning expeditionaries for someone with no homeland
  205. – Fixed CTD in mods related to naval base assignment
  206. – Fixed a CTD related to hotjoining in while selecting airbases
  207. – Fixed a case where savegames would keep growing and becoming huge
  208. – Fixed a cross plaform out of synch
  209. – Fixed a multithread related out of synch in multiplayer
Install:

– Extract
– Run setup.exe and install update
– Copy crack from CODEX dir to installdir
– Play

You need the following releases for this :

Hearts.of.Iron.IV.Death.or.Dishonor-CODEX

General Notes:

– Block the game’s exe in your firewall to prevent the game from
trying to go online ..
– If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead

Links: STEAM

Download: UPLOADGiG – NiTROFLARE – RAPiDGATOR

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Torrent: TORRENT 1

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